ArcloreArclore

GameStudio

Arclore's procedural pixel foundry on the ARC chain. Describe a theme and the studio draws complete ERC-6220 collections: base character bodies and the gear that snaps onto them, every piece sharing one fixed slot grid so any equipment fits any body. Generated in seconds, composed on-chain, gas paid in USDC.

The System

ERC-6220 Equippable


One
Grid.
Every
Piece.

Six anchor points, one canvas. A sword drawn today equips onto any body minted tomorrow. No rigging, no retrofitting, no exceptions.


Bodies

Base characters: the main ERC-6220 NFT. Procedural silhouettes, faces, and suits drawn pixel by pixel from your idea.

Equipment

Helmets, crowns, swords, bows, shields, capes, wings, boots, each piece rendered at its slot's fixed anchor.

Slots

headToprightHandleftHandbackwaistfeet

The grid never moves, so gear aligns onto every body, always.


Equip, unequip, recombine. Composition lives on-chain and the metadata follows.

The Forge

Idea to Mint


Type.
Generate.
Equip.

Three steps, zero pipelines. The forge below turns a one-line idea into a mint-ready collection while you watch.


Idea

Describe a theme, “cosmic warriors of the neon void”, and name the collection.

Generate

Up to 500 unique pieces per run, with deterministic palettes: Nebula Violet, Neon Cyan, Void Blue, Solar Amber.

Equip

Preview every piece on a ghost body, check the slot anchors, then send it on-chain as an equippable collection.


The production floor is live below. Pick a mode and start drawing.

Arclore / Studio

Production

  1. Mode
  2. Idea
  3. Generate

Procedurally generate ERC-6220 pixel NFTs: base character bodies (the main NFT) or equipment pieces (sword, shield, helmet…). Every piece uses the same fixed slot layout, so gear aligns onto any body.

Control Panel
OutputIdle

Awaiting input

Pick a mode, enter an idea, and generate.

Arclore / Games

Games

Play, earn ARCF, a real on-chain token on ARC testnet. Unlimited supply, zero value, pure fun.